Set in a world where the fabulous and the unexpected have become the norm.
In this world, anything is possible…
The small kingdom of Enchantment’s Reach lies close on the border of the mysterious land of Enchantment from where strange energies seep, borne invisibly on unnatural breezes. Untamed ‘magic’ resides in the air, in the land itself, and sometimes also deep within the minds of its inhabitants.
It is a time of immense tension. Enchantment’s Reach is being torn apart from both inside and out. From the southwest have come the Karai, a brutal warrior race not wholly human, one of whose armies now musters just a few leagues from the border. The Karai are in league, it appears, with mysterious entities who dwell within Enchantment itself, commanding awesomely powerful technologies and commonly held to have the powers of gods. Yet neither the Karai nor these godlike creatures of Enchantment have been known before to interfere directly in the affairs of lesser creatures.
What do they seek from Enchantment’s Reach?
Further dangers beset the small kingdom. Perilous internal as well as external conflicts threaten its King, Leth, his beautiful young queen, Issul, and the people of the Reach. Ancient religious factions are resurgent, fanatical cults revive old feuds and rise to threaten the throne, and somewhere deep within Enchantment’s Reach itself a mysterious creature appears, an inhabitant of some other dimension, seeming secretly to wield unusual influence over King Leth.
The world is on a knife’s edge…
Ahead lie treacherous intrigues both human and otherworldly, and a desperate quest into lands of warring ‘gods’, into dimensions previously uncontacted, and into the depths of profound technologies and unconscious creation in search of keys to mysteries dark, enigmatic and profound.